Town: Dig̈îvî-timêya Fêqê

Dig̈îvî-timêya Fêqê

Dig̈îvî-timêya Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceJajëhifitë Zone
RegionJasktppoma Woodlands
Founded1207
Community LeaderCity Manager Sheihl Êrî
Area4 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2344 m (7690 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population1033
Population Density258 people per km2 (1033 people per mi2)
Town AuraConjuration
Naming
Native nameDig̈îvî-timêya Fêqê
Pronunciation/diˈg̃ɪvɪ/ /tiˈmɘja/
Direct Translation[greedy] [prince]
Translation[Not Yet Translated]

Dig̈îvî-timêya Fêqê (/diˈg̃ɪvɪ/ /tiˈmɘja/ [greedy] [prince]) is a temperate Town located in the Jajëhifitë Zone of the Union of Engineers.

The name Dig̈îvî-timêya Fêqê is derived from the Iron Elvish language, as Dig̈îvî-timêya Fêqê was founded by Aled Zlkêthënm, who was culturaly Iron Elven.

Climate

Dig̈îvî-timêya Fêqê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 20°C (68°F). Dig̈îvî-timêya Fêqê receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the spring. Dig̈îvî-timêya Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2344 m (7690 ft) above sea level.

Overview

Dig̈îvî-timêya Fêqê was founded durring the early 13th century in winter of the year 1207, by Aled Zlkêthënm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Aled Zlkêthënm.

Dig̈îvî-timêya Fêqê was built using the conventions of Iron Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Dig̈îvî-timêya Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dig̈îvî-timêya Fêqê is is constructed arround a semi-circular narrow gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Dig̈îvî-timêya Fêqê's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Dig̈îvî-timêya Fêqê, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This town certainly loves its god.

Civic Infrastructure

Dig̈îvî-timêya Fêqê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dig̈îvî-timêya Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dig̈îvî-timêya Fêqê.

Dig̈îvî-timêya Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dig̈îvî-timêya Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dig̈îvî-timêya Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dig̈îvî-timêya Fêqê's public wards, blessings, and other arcane systems.

Dig̈îvî-timêya Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Dig̈îvî-timêya Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Dig̈îvî-timêya Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Dig̈îvî-timêya Fêqê's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Dig̈îvî-timêya Fêqê all of the cats speak the local language with prefect diction.

The Missing Lynx near Dig̈îvî-timêya Fêqê are known to be quite timid.

Dig̈îvî-timêya Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Elven High Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4183 m2
    • Cattle and Similar Creatures: 258
    • Poultry: 3099
    • Swine: 206
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 103

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

299 of Dig̈îvî-timêya Fêqê's population work within a Foundational Occupation.

704 of Dig̈îvî-timêya Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 30 (3%) are noncontributers.

Points of Interest

POI

History

The the a labratory of Chronomancy, an a labratory imbued with great amounts of Chronomancy energies was created in Dig̈îvî-timêya Fêqê by in time immemorial, reportedly some time during the late 2nd century.

History